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Most powers have a manifesing time of 1 standard action. Others take 1 round or more, while a few require only a free action.
A power that takes 1 round to manifest requires a full-round action. It comes into effect just before the beginning of your turn in the round after you began manifesting the power.
You then act normally after the power is completed.
A power that takes 1 minute to manifest comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are manifesting a power as a full-round action, as noted above for 1-round manifesting times). These actions must be consecutive and uninterrupted, or the power points are lost and the power fails.
When you use a power that takes 1 round or longer to manifest, you must continue the concentration from the current round to just before your turn in the next round (at least). If you lose concentration before the manifesting time is complete, the power points are lost and the power fails.
You make all pertinent decisions about a power (range, target, area, effect, version, and so forth) when the power comes into effect.
New Action Types
- Immediate Action: Much like a swift action (see below), an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action.
However, unlike a swift action, an immediate action can be performed at any time - even if it’s not your turn. Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn.
You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are currently flat-footed.
- Swift Action: A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action.
You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action.
Swift actions usually involve psionics or the activation of psionic items; many characters (especially those who don’t use psionics) never have an opportunity to take a swift action.
Swift actions usually involve psionics or the activation of psionic items; many characters (especially those who don’t use psionics) never have an opportunity to take a swift action.
Manifesting a quickened power is a swift action. In addition, manifesting any power with a casting time of 1 swift action is a swift action.
Manifesting a power with a manifesting time of 1 swift action does not provoke attacks of opportunity.