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⌂ Home > Psionics > Psionic Powers > Power List > Psion/Wilder Powers > 2nd Level

Bestow Power­Subject receives 2 power points.
Biofeedback§Gain damage reduction 2/-.
Body EquilibriumYou can walk on nonsolid surfaces.
Cloud MindYou erase knowledge of your presence from target’s mind.
Concealing AmorphaQuasi-real membrane grants you concealment.
Concussion Blast§Deal 1d6 force damage to target.
Control SoundCreate very specific sounds.
Detect Hostile IntentYou can detect hostile creatures within 30 ft. of you.
Ego Whip§Deal 1d4 CHA damage and daze for 1 round.
ElfsightGain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Energy Adaptation, Specified§Gain resistance 10 against one energy type.
Energy Push§Deal 2d6 damage and knock subject back.
Energy Stun§Deal 1d6 damage and stun target if it fails both saves.
Feat Leech§Borrow another’s psionic or metapsionic feats.
Id Insinuation§Swift tendrils of thought disrupt and confuse your target.
Identify, PsionicLearn the properties of a psionic item.
Inflict Pain§Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
Knock, PsionicOpens locked or psionically sealed door.
Levitate, PsionicYou move up and down, forward and back via mental support.
Mental Disruption§Daze creatures within 10 feet for 1 round.
Missive, Mass§You send a one-way telepathic message to an area.
Psionic LockSecure a door, chest, or portal.
Recall Agony§Foe takes 2d6 damage.
Sense Link, ForcedSense what subject senses.
Share PainWilling subject takes some of your damage.
SustenanceGo without food and water for one day.
Swarm of Crystals§Crystal shards are sprayed forth doing 3d4 slashing damage.
Thought Shield§Gain PR 13 against mind-affecting powers.
Tongues, PsionicYou can communicate with intelligent creatures.

§ Augmentable power.

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