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| 1st | Control Object | Telekinetically animate a small object. |
|---|---|---|
| 2nd | Control Air§ | You have control over wind speed and direction. |
| Energy Missile§ | Deal 3d6 energy damage to up to five subjects. | |
| 3rd | Energy Cone§ | Deal 5d6 energy damage in 60-ft. cone. |
| 4th | Control Body§ | Take rudimentary control of your foe’s limbs. |
| Energy Ball§ | Deal 7d6 energy damage in 20-ft. radius. | |
| Inertial Barrier | Gain DR 5/-. | |
| 5th | Energy Current§ | Deal 9d6 damage to one foe and half to another foe as long as you concentrate. |
| Fiery Discorporation§ | Cheat death by discorporating into nearby fire for one day. | |
| 6th | Dispelling Buffer | Subject is buffered from one dispel psionics effect. |
| Null Psionics Field | Create a field where psionic power does not function. | |
| 7th | Reddopsi | Powers targeting you rebound on manifester. |
| 8th | Telekinetic Sphere, Psionic | Mobile force globe encapsulates creature and moves it. |
| 9th | Tornado Blast§ | Vortex of air subjects your foes to 17d6 damage and moves them. |
§ Augmentable power.