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Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Skills > Skills List > Dexterity (DEX) > Balance (DEX; Armor Check Penalty; TD 0÷11)

Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:

Narrow SurfaceBalance DC§Difficult SurfaceBalance DC§
7-12 inches wide10Uneven flagstone10†
2-6 inches wide15Hewn stone floor10†
Less than 2 inches wide20Sloped or angled floor10†

§ Add modifiers from table below, as appropriate.
† Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.

SurfaceDC Modifier§SurfaceDC Modifier§
Lightly obstructed+2Severely slippery+5
Severely obstructed+5Sloped or angled+2
Lightly slippery+2

§ Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.

Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.
Special: If you have the Agile feat, you get a +2 bonus on Balance checks.

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Synergy: If you have 5 or more ranks in Tumbling, you get a +2 bonus on Balance checks.