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Check: You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
| Narrow Surface | Balance DC§ | Difficult Surface | Balance DC§ |
|---|---|---|---|
| 7-12 inches wide | 10 | Uneven flagstone | 10† |
| 2-6 inches wide | 15 | Hewn stone floor | 10† |
| Less than 2 inches wide | 20 | Sloped or angled floor | 10† |
§ Add modifiers from table below, as appropriate.
† Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.
| Surface | DC Modifier§ | Surface | DC Modifier§ |
|---|---|---|---|
| Lightly obstructed | +2 | Severely slippery | +5 |
| Severely obstructed | +5 | Sloped or angled | +2 |
| Lightly slippery | +2 |
§ Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.
Action: None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.
Special: If you have the Agile feat, you get a +2 bonus on Balance checks.
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Synergy: If you have 5 or more ranks in Tumbling, you get a +2 bonus on Balance checks.