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Check: The table below gives the DCs to escape various forms of restraints.
| Restraint | Escape Artist DC |
|---|---|
| Ropes | Binder’s Use Rope check at +10 |
| Net, animate rope spell, command plants spell, control plants spell, or entangle spell | 20 |
| Snare spell | 23 |
| Manacles | 30 |
| Tight space | 30 |
| Masterwork manacles | 35 |
| Grappler | Grappler’s grapple check result |
Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action.
Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again: Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks.
If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.
Special: If you have the Agile feat, you get a +2 bonus on Escape Artist checks.
Synergy: If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.
If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.