D:\inetpub\webs\strixvsenquirenet\English\RPG\Skills\Dexterity\Escape.php on line 13
.css" rel="stylesheet" type="text/css" /> Escape Artist
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Skills > Skills List > Dexterity (DEX) > Escape Artist (DEX; Armor Check Penalty; TD 0÷11)

Check: The table below gives the DCs to escape various forms of restraints.

RestraintEscape Artist DC
RopesBinder’s Use Rope check at +10
Net, animate rope spell, command plants spell, control plants spell, or entangle spell20
Snare spell23
Manacles30
Tight space30
Masterwork manacles35
GrapplerGrappler’s grapple check result

Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again: Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.
Special: If you have the Agile feat, you get a +2 bonus on Escape Artist checks.
Synergy: If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.
If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.