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⌂ Home > Skills > Skills List > Dexterity (DEX) > Ride (DEX; TD 0÷11)

If you attempt to ride a creature that is ill suited as a mount, you take a -5 penalty on your Ride checks.
Check: Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount from a mount without a problem.
The following tasks do require checks.

TaskRide DCTaskRide DC
Guide with knees5Leap15
Stay in saddle5Spur mount15
Fight with warhorse10Control mount in battle20
Cover15Fast mount or dismount20§
Soft fall15

§ Armor check penalty applies.

Action: Varies. Mounting or dismounting normally is a move action. Other checks are a move action, a free action, or no action at all, as noted above.
Special: If you are riding bareback, you take a -5 penalty on Ride checks.
If your mount has a military saddle you get a +2 circumstance bonus on Ride checks related to staying in the saddle.
The Ride skill is a prerequisite for the feats Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Trample.
If you have the Animal Affinity feat, you get a +2 bonus on Ride checks.
Synergy: If you have 5 or more ranks in Handle Animal, you get a +2 bonus on Ride checks.