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⌂ Home > Skills > Skills List > Dexterity (DEX) > Tumbling (DEX; Trained Only; Armor Check Penalty; TD 0÷11)

You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot.
Check: You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). The DCs for various tasks involving the Tumbling skill are given on the table below.

Tumbling DCTask
15Treat a fall as if it were 10 feet shorter than it really is when determining damage
15Tumbling at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie).
Each additional enemy after the first adds +2 to the Tumbling DC
25Tumbling at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy.
Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumbling DC

Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The DC for any Tumbling check made to tumble into such a square is modified as indicated below.

Surface Is...DC Modifier
Lightly obstructed (scree, light rubble, shallow bog§, undergrowth)+2
Severely obstructed (natural cavern floor, dense rubble, dense undergrowth)+5
Lightly slippery (wet floor)+2
Severely slippery (ice sheet)+5
Sloped or angled+2

§ Tumbling is impossible in a deep bog.

Action: Not applicable. Tumbling is part of movement, so a Tumbling check is part of a move action.
Try Again: Usually no. An audience, once it has judged a tumbler as an uninteresting performer, is not receptive to repeat performances.
You can try to reduce damage from a fall as an instant reaction only once per fall.
Special: If you have 5 or more ranks in Tumbling, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.
If you have 5 or more ranks in Tumbling, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.
If you have the Acrobatic feat, you get a +2 bonus on Tumbling checks.
Synergy: If you have 5 or more ranks in Tumbling, you get a +2 bonus on Balance and Jump checks.
If you have 5 or more ranks in Jump, you get a +2 bonus on Tumbling checks.