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.css" rel="stylesheet" type="text/css" /> Maneuver Boats/Sailing Ships
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⌂ Home > Skills > Skills List > Dexterity (DEX) > Maneuver Boats/Sailing Ships (DEX; Trained Only; TD 0 - 2÷11)

Check: Make a Maneuver Boats/Sailing Ships check once per hour while you are in the water. Success means you may advance at up to full boat speed. If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you swamp.
If you swamp, you must make a check per round to avoid sinking. If you pass three checks in a row you completely recover the boat control. If you fail two checks in a row, you start sinking and you must make Swim checks unless you have another naval trasportation to embark in.
The DC for the Maneuver Boats/Sailing Ships check depends on the water, as given on the table below.

WaterManeuver Boats/Sailing Ships DC
Calm water10
Rough water15
Stormy water20§

§ You can’t take 10 on a Maneuver Boats/Sailing Ships check in stormy water, even if you aren’t otherwise being threatened or distracted.
Check is subject to modifiers due to weather and situation.

ConditionDC ModifierConditionDC Modifier
Beautiful Weather-2Typhoon+10
Rain+1Fog/Intense Smoke+5
Strong Winds+3Naval Combat+0/+4
Currents+2/+4

Boats you can maneuver with this skill are: caravels, curraghs, drakkars, dromonds, galleys, knarrs, one-mast sailboats, three-masted galleons, three-masted yachts, two-masted sailboats, and viking ships.
Action: A successful Maneuver Boats/Sailing Ships check allows you to advance at full boat speed.
Untrained: Without training you cannot make Maneuver Boats/Sailing Ships checks with a DC higher than 10.