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Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
Below are listed typical fields of study.
| Skill | TD | Proficiency | Template Classes |
|---|---|---|---|
| Arcana | 0÷11 | Ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cerebremancer, Cleric, Dragon Disciple, Eldritch Knight, Expert, Hierophant, Loremaster, Monk, Mystic Theurge, Psion, Sorcerer, Wizard |
| Architecture and Engineering | 0; 3÷11 | Mathematics, buildings, aqueducts, bridges, fortifications Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Skills\Intelligence\Knowledge.php on line 99 | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric (Knowledge), Dragon Disciple, Expert, Loremaster, Psion, Wizard |
| Dungeoneering | 0÷11 | Aberrations, caverns, oozes, spelunking Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Skills\Intelligence\Knowledge.php on line 110 | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric (Knowledge), Dragon Disciple, Expert, Loremaster, Psion, Ranger, Slayer, Wizard |
| Geography | 0; 3÷11 | Lands, terrain, climate, people Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Skills\Intelligence\Knowledge.php on line 117 | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric (Knowledge), Dragon Disciple, Expert, Horizon Walker, Loremaster, Psion, Ranger, Wizard |
| History | 0÷11 | Royalty, wars, colonies, migrations, founding of cities Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Skills\Intelligence\Knowledge.php on line 124 | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric, Dragon Disciple, Expert, Loremaster, Psion, War Mind, Wizard |
| Local | 0; 3÷11 | Legends, personalities, inhabitants, laws, customs, traditions, humanoids Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Skills\Intelligence\Knowledge.php on line 131 | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric (Knowledge), Dragon Disciple, Elocater, Expert, Loremaster, Psion, Rogue, Wizard |
| Nature | 0; 4÷11 | Animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric (Animal, Knowledge, Plant), Dragon Disciple, Druid, Expert, Loremaster, Psion, Ranger, Wizard |
| Nobility and Royalty | 0÷11 | Lineages, heraldry, family trees, mottoes, personalities | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric (Knowledge), Dragon Disciple, Eldritch Knight, Expert, Loremaster, Paladin, Psion, Wizard |
| The Planes | 0÷11 | The Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Cleric, Dragon Disciple, Expert, Loremaster, Psion, Psion Uncarnate, Thaumaturgist, Wizard |
| Religion | 0÷11 | Gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Skills\Intelligence\Knowledge.php on line 154 | Adept, Arcane Trickster, Archmage, Aristocrat, Bard, Blackguard, Cleric, Dragon Disciple, Expert, Hierophant, Loremaster, Monk, Mystic Theurge, Paladin, Psion, Psionic Fist, Thaumaturgist, Wizard |
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD.
successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
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Action: Usually none. In most cases, making a Knowledge check doesn’t take an action - you simply know the answer or you don’t.
Try Again: No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
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Synergy: If you have 5 or more ranks in Knowledge (Arcana), you get a +2 bonus on Spellcraft checks.
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If you have 5 or more ranks in Knowledge (Architecture and Engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
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If you have 5 or more ranks in Knowledge (Dungeoneering), you get a +2 bonus on Survival checks made while underground.
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If you have 5 or more ranks in Knowledge (Geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
If you have 5 or more ranks in Knowledge (History), you get a +2 bonus on bardic knowledge checks.
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If you have 5 or more ranks in Knowledge (Local), you get a +2 bonus on Gather Information checks.
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If you have 5 or more ranks in Knowledge (Nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (Nature) checks.
If you have 5 or more ranks in Knowledge (Nobility and Royalty), you get a +2 bonus on Diplomacy checks.
If you have 5 or more ranks in Knowledge (the Planes), you get a +2 bonus on Survival checks made while on other planes.
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If you have 5 or more ranks in Knowledge (Religion), you get a +2 bonus on turning checks against undead.
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Untrained: An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).