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⌂ Home > Skills > Skills List > Intelligence (INT) > Spellcraft (INT; Trained Only, TD 0÷11)

Use this skill to identify spells as they are cast or spells already in place.

Spellcraft DCTask
13When using read magic, identify a glyph of warding. No action required
15 + spell levelIdentify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry
15 + spell levelLearn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours
15 + spell levelPrepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required
15 + spell levelWhen casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required
19When using read magic, identify a symbol. No action required
20Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. This check is made secretly so you do not know the result
20 + spell levelIdentify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry
20 + spell levelIdentify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry
20 + spell levelDecipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action
25Identify a potion. Requires 1 minute. No retry
25 + spell levelAfter rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry
30 or higherUnderstand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry

Check: You can identify spells and magic effects. The DCs for Spellcraft checks relating to various tasks are summarized on the table above.
Action: Varies, as noted above.
Try Again: See above.
Special: If you are a specialist wizard, you get a +2 bonus on Spellcraft checks when dealing with a spell or effect from your specialty school. You take a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).
If you have the Magical Aptitude feat, you get a +2 bonus on Spellcraft checks.
Synergy: If you have 5 or more ranks in Knowledge (Arcana), you get a +2 bonus on Spellcraft checks.
If you have 5 or more ranks in Use Magic Device, you get a +2 bonus on Spellcraft checks to decipher spells on scrolls.
If you have 5 or more ranks in Spellcraft, you get a +2 bonus on Use Magic Device checks related to scrolls.
Additionally, certain spells allow you to gain information about magic, provided that you make a successful Spellcraft check as detailed in the spell description.