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.css" rel="stylesheet" type="text/css" /> Heal
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⌂ Home > Skills > Skills List > Wisdom (WIS) > Heal (WIS; TD 0÷11)

Check: The DC and effect depend on the task you attempt.


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TaskHeal DC
First aid15
Long-term care15
Treat wound from caltrop, spike growth, or spike stones15
Treat poisonPoison’s save DC
Treat diseaseDisease’s save DC

Action: Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease, making a diagnosis or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Providing long-term care requires 8 hours of light activity. All other tasks require 8 hours and leave you exhausted.
Try Again: Varies. Generally speaking, you can’t try a Heal check again without proof of the original check’s failure. You can always retry a check to provide first aid, assuming the target of the previous attempt is still alive.
Special: A character with the Self-Sufficient feat gets a +2 bonus on Heal checks.
A healer’s kit gives you a
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+2 circumstance bonus on Heal checks
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