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.css" rel="stylesheet" type="text/css" /> Sense Motive
Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Skills > Skills List > Wisdom (WIS) > Sense Motive (WIS; TD 0÷11)

Check: A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when something is up (that is, something odd is going on) or to assess someone’s trustworthiness.

TaskSense Motive DC
Hunch20
Sense enchantment25 or 15
Discern secret messageVaries

Action: Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.
Try Again: No, though you may make a Sense Motive check for each Bluff check made against you.
Special: A ranger gains a bonus on Sense Motive checks when using this skill against a favored enemy.
If you have the Negotiator feat, you get a +2 bonus on Sense Motive checks.
Synergy: If you have 5 or more ranks in Sense Motive, you get a +2 bonus on Diplomacy checks
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