Starting abilities of a character are clearly tied to her past experiences. With this growth process developed to create your character, her past is enriched with events, making it even more real.
Choose one of the Careers listed in the corresponding section. Normally there are minimum requirements, that a character cannot undertake without them.
Draw 1d20. If result is equal or less than at least one main Ability of that Career you are accepted: pass to phase 3.
Otherwise your request is rejected: you must start you adventure with the character you created.
Consider all class features coming from the Template Class your Career make you advance, apply all Skill and Feat increases, aiming at those you believe more useful to your Career.
Then, draw dice related to eventual Status modifications.
At this moment draw twice on the Special events table corresponding to background/group you belong, redrawing if you get twice the same avent marked by an asterisk.
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Increase your character age by a period.
Race
Period (years)
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Half-orc, Human
2
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Halfling, Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\growth.php on line 128
3
Half-elf
4
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Gnome
6
Elf
7
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Dwarf
9
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Draw 1d20. If result is greater than all career main Abilities, your character cannot proceed further in her creation and she must start her adventure.
Her experience points total is exactly in the middle of its path to the next level.
A draw of 20 means automatic end.
If result is less or equal to at least a main Ability, you can choose whether going on with the same career or starting another one whose minimum requirements you have.
Her experience points total is exactly at the next level.
Go on with phases from 1 to 3 as long as you feel ready: when your character seems strong enough, start your adventure.