Italiano English S.T.R.I.X. vs Enquire®, the comic book. A database containing all individuals under control, where you might discover your presence... The rules for a Role Play Game which takes place in S.T.R.I.X. vs Enquire® universe. The geo-political organization of the planet, knowledges stored by S.T.R.I.X.®, Enquire® technologies, under the limit you're allowed to.

⌂ Home > Feats > Feat List > General Feats > Armor Proficiency (Heavy) (General, TD 0÷11)

Prerequisites: Armor Proficiency (Light), Armor Proficiency (Medium).
Benefit: When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumbling checks.
Normal: A character who is wearing armor with which she is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving, including Ride.
Special: Aristocrats, blackguards, clerics, dwarven defenders, fighters, paladins, psychic warriors, and warriors automatically have Armor Proficiency (Heavy) as a bonus feat. They need not select it.