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For an easier character organization, feats which have prerequisites are put in sequence from left to right.
This means that, in case a feat allows to get after different feats, it can be found in various lists below.
| Ability to turn or rebuke creatures -> Extra Turning (TD 0÷11)• |
| Ability to turn or rebuke creatures -> Improved Turning (TD 0÷11) |
| Acrobatic (TD 0÷11) |
| Agile (TD 0÷11) |
| Alertness (TD 0÷11) |
| Animal Affinity (TD 0÷11) |
| Armor Proficiency (Light) (TD 0÷11) -> Armor Proficiency (Medium) (TD 0÷11) -> Armor Proficiency (Heavy) (TD 0÷11) |
| Athletic (TD 0÷11) Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Feats\List\general.php on line 109 |
| Base attack bonus +1 (TD 0÷11) -> Quick Draw (TD 0÷11)§ |
| Base attack bonus +1 (TD 0÷11) -> STR 13 (TD 0÷11) (for bastard sword or dwarven waraxe) -> Exotic Weapon Proficiency (TD 0÷11)•§ |
| Blind-Fight (TD 0÷11)§ |
| Character level 6th (TD 0÷11) -> Leadership (TD 0÷11) Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Feats\List\general.php on line 139 |
| Combat Casting (TD 0÷11) |
| Combat Reflexes (TD 0÷11)§† |
| Deceitful (TD 0÷11) |
| Deft Hands (TD 0÷11) |
| DEX 13 (TD 0÷11) -> Dodge (TD 0÷11)§ -> Mobility (TD 0÷11)§ -> Base attack bonus +4 (TD 0÷11) -> Spring Attack (TD 0÷11)§ -> INT 13 (TD 0÷11) -> Combat Expertise (TD 0÷11)§ -> Whirlwind Attack (TD 0÷11)§ |
| DEX 15 (TD 0÷11) -> Two-Weapon Fighting (TD 0÷11)§‡ -> Two-Weapon Defense (TD 0÷11)§ |
| DEX 17 (TD 0÷11) -> Two-Weapon Fighting (TD 0÷11)§‡ -> Base attack bonus +6 (TD 0÷11) -> Improved Two-Weapon Fighting (TD 0÷11)§‡ |
| DEX 19 (TD 0÷11) -> Two-Weapon Fighting (TD 0÷11)§‡ -> Base attack bonus +6 (TD 0÷11) -> Improved Two-Weapon Fighting (TD 0÷11)§‡ -> Base attack bonus +11 (TD 0÷11) -> Greater Two-Weapon Fighting (TD 0÷11)§‡ |
| Diligent (TD 0÷11) |
| Endurance (TD 0÷11)‡ -> Diehard (TD 0÷11) |
| Eschew Materials (TD 0÷11) |
| Great Fortitude (TD 0÷11) |
| Improved Counterspell (TD 0÷11) |
| Improved Initiative (TD 0÷11)§ |
| Improved Unarmed Strike (TD 0÷11)§† -> DEX 13 (TD 0÷11) -> Improved Grapple (TD 0÷11)§† |
| Improved Unarmed Strike (TD 0÷11)§† -> DEX 13 (TD 0÷11) -> WIS 13 (TD 0÷11) -> Base attack bonus +8 (TD 0÷11) -> Stunning Fist (TD 0÷11)§† |
| Improved Unarmed Strike (TD 0÷11)§† -> DEX 13 (TD 0÷11) -> Deflect Arrows (TD 0÷11)§† |
| Improved Unarmed Strike (TD 0÷11)§† -> DEX 15 (TD 0÷11) -> Deflect Arrows (TD 0÷11)§† -> Snatch Arrows (TD 0÷11)§ |
| INT 13 (TD 0÷11) -> Combat Expertise (TD 0÷11)§ -> DEX 13 (TD 0÷11) -> Dodge (TD 0÷11)§ -> Mobility (TD 0÷11)§ -> Base attack bonus +4 (TD 0÷11) -> Spring Attack (TD 0÷11)§ -> Whirlwind Attack (TD 0÷11)§ |
| INT 13 (TD 0÷11) -> Combat Expertise (TD 0÷11)§ -> Improved Disarm (TD 0÷11)§† |
| INT 13 (TD 0÷11) -> Combat Expertise (TD 0÷11)§ -> Improved Feint (TD 0÷11)§ |
| INT 13 (TD 0÷11) -> Combat Expertise (TD 0÷11)§ -> Improved Trip (TD 0÷11)§† |
| Investigator (TD 0÷11) |
| Iron Will (TD 0÷11) Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Feats\List\general.php on line 207 |
| Lightning Reflexes (TD 0÷11) |
| Magical Aptitude (TD 0÷11) |
| Martial Weapon Proficiency (TD 0÷11)•ƒ |
| Negotiator (TD 0÷11) |
| Nimble Fingers (TD 0÷11) |
| Persuasive (TD 0÷11) |
| Point Blank Shot (TD 0÷11)§ -> DEX 13 (TD 0÷11) -> Dodge (TD 0÷11)§ -> Mobility (TD 0÷11)§ -> Base attack bonus +4 (TD 0÷11) -> Shot on the Run (TD 0÷11)§ |
| Point Blank Shot (TD 0÷11)§ -> DEX 13 (TD 0÷11) -> Rapid Shot (TD 0÷11)§‡ |
| Point Blank Shot (TD 0÷11)§ -> DEX 17 (TD 0÷11) -> Rapid Shot (TD 0÷11)§‡ -> Base attack bonus +6 (TD 0÷11) -> Manyshot (TD 0÷11)§‡ Warning: Undefined array key "GT" in D:\inetpub\webs\strixvsenquirenet\English\RPG\Feats\List\general.php on line 235 |
| Point Blank Shot (TD 0÷11)§ -> Far Shot (TD 0÷11)§ |
| Point Blank Shot (TD 0÷11)§ -> Precise Shot (TD 0÷11)§ -> DEX 19 (TD 0÷11) -> Base attack bonus +11 (TD 0÷11) -> Improved Precise Shot (TD 0÷11)§‡ |
| Ride (1 rank) (TD 0÷11) -> Mounted Combat (TD 0÷11)§ -> Mounted Archery (TD 0÷11)§ |
| Ride (1 rank) (TD 0÷11) -> Mounted Combat (TD 0÷11)§ -> Ride-by Attack (TD 0÷11)§ -> Spirited Charge (TD 0÷11)§ |
| Ride (1 rank) (TD 0÷11) -> Mounted Combat (TD 0÷11)§ -> Trample (TD 0÷11)§ |
| Run (TD 0÷11) |
| Self-sufficient (TD 0÷11) |
| Shield Proficiency (TD 0÷11) -> Improved Shield Bash (TD 0÷11)§ |
| Shield Proficiency (TD 0÷11) -> Tower Shield Proficiency (TD 0÷11) |
| Simple Weapon Proficiency (TD 0÷11) |
| Skill Focus (TD 0÷11)• |
| Spell Focus (TD 0÷11) (Conjuration) -> Augment Summoning (TD 0÷11) |
| Spell Focus (TD 0÷11)• (school specialization) -> Greater Spell Focus (TD 0÷11)• (same school) |
| Spell Penetration (TD 0÷11) -> Greater Spell Penetration (TD 0÷11) |
| Stealthy (TD 0÷11) |
| STR 13 (TD 0÷11) -> Power Attack (TD 0÷11)§ -> Cleave (TD 0÷11)§ -> Base attack bonus +4 (TD 0÷11) -> Great Cleave (TD 0÷11)§ |
| STR 13 (TD 0÷11) -> Power Attack (TD 0÷11)§ -> Improved Bull Rush (TD 0÷11)§ |
| STR 13 (TD 0÷11) -> Power Attack (TD 0÷11)§ -> Improved Overrun (TD 0÷11)§ |
| STR 13 (TD 0÷11) -> Power Attack (TD 0÷11)§ -> Improved Sunder (TD 0÷11)§ |
| Toughness (TD 0÷11)• |
| Track (TD 0÷11) |
| Weapon Proficiency (TD 0÷11) -> Base attack bonus +1 (TD 0÷11) -> Weapon Finesse (TD 0÷11)•§ (same weapon) |
| Weapon Proficiency (TD 0÷11) -> Base attack bonus +1 (TD 0÷11) -> Weapon Focus (TD 0÷11)•§ (same weapon) -> Fighter level 4th (TD 0÷11) -> Weapon Specialization (TD 0÷11)•§ (same weapon) |
| Weapon Proficiency (TD 0÷11) -> Base attack bonus +1 (TD 0÷11) -> Weapon Focus (TD 0÷11)•§ (same weapon) -> Fighter level 8th (TD 0÷11) -> Greater Weapon Focus (TD 0÷11)•§ (same weapon) |
| Weapon Proficiency (TD 0÷11) -> Base attack bonus +1 (TD 0÷11) -> Weapon Focus (TD 0÷11)•§ (same weapon) -> Fighter level 12th (TD 0÷11) -> Weapon Specialization (TD 0÷11)•§ (same weapon) -> Greater Weapon Focus (TD 0÷11)•§ (same weapon) -> Greater Weapon Specialization (TD 0÷11)•§ (same weapon) |
| Weapon Proficiency (TD 0÷11) -> Base attack bonus +8 (TD 0÷11) -> Improved Critical (TD 0÷11)•§ (same weapon) |
| Weapon Proficiency (a crossbow type) (TD 0÷11) -> Rapid Reload (TD 0÷11)•§ |
| WIS 13 (TD 0÷11) -> Wild shape ability (TD 0÷11) -> Natural Spell (TD 0÷11) |
| Wizard level 1st (TD 0÷11) -> Spell Mastery (TD 0÷11)• |
• This feat can be taken more than once. To know modes, read the specific feat description.
ƒ Bonus feat for clerics with the War Domain.
§ Bonus feat for fighters.
† Bonus feat for monks.
‡ Bonus feat for rangers
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