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Below is an example of creating a Fantasy character, called Shaf. Clicking the number next to each step you can see the Data Sheet for Shaf character, with points highlighted in red bold that are affected by each creation step.
We rolled three times 3d6 obtaining: 17, 14 and 7. Since no roll is below 7, we don't have to reroll anything.
We decide that Shaf will be very strong and little fast. He will therefore have: STR 17, DEX 7, CON 14.
Then we roll again three times 3d6 obtaining: 15, 16 and 9. Since no roll is below 7, we don't have to reroll anything.
Since intellectual abilities are innate, Shaf will have: INT 15, WIS 16 and CHA 9.
We decide that Shaf will be a male half-helf. This data generate a lot of new information in his sheet, further than adding a few bonus to skills he already had.
Shaf will be a rebel in nature, so his best alignment is chaotic good. Furthermore, his starting age at the end of his childhood events will be 20 years.
We then roll to generate Shaf's heigth, getting 12: Shaf will be 5'10" high. Furthermor we get 7 to his weigth multiplier: Shaf will well weigh 205 lbs.
Our half-elf will find himself quite fat at the end of his childhood!
As a last step let's check his Status at the end of childhood, getting 70: Shaf will be in 6th category, in the upper-middle class.
In order to complete the starting act of developing a character, let's also generate the three childhood events. We get: 23 (Loose tongue), 28 (Sixth sense in fighting*) and 30 (Willpower).
Let's show the events in the sheet, signaling their effects, which we directly highlight where possible.
Shaf decides to follow the cleric career for his first period. We roll on main Abilities and we get 13 (less than his Wisdom), thus Shaf is accepted.
Shaf gets 6 HP, adding his Constitution bonus to a total of 8 HP. Furthermore he gets the following class skills: Concentration, Craft (Alchemy), Craft (Armorsmithing), Craft (Herbalism), Craft (Weaponsmithing), Diplomacy, Heal, Knowledge (Arcana), Knowledge (History), Knowledge (The Planes), Knowledge (Religion), Profession, and Spellcraft.
Considering what he believes to be his fate, Shaf chooses Knowledge and Strength Domains. Due to his Intelligence, he gets further 16 skill points that he decides to put into 10 Knowledge skills, into the 3 STR skills, into Concentration, Perform (Oratory), and into the Celestial language.
Due to his career choice, Shaf has Base attack bonus +0, Fortitude and Will saves +2, Reflexes save +0, and he can cast 3 divine spells at 0-level, 1 divine spell at 1st level, 1 domain spell. Furthermore he gets the feats Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, and Simple Weapon Proficiency.
At last, he gets a few special feats: Aura of Good and Turn undead. As a 1st level character, he chooses Lightning Reflexes feat.
His roll for Status gives 3, having it dropping to 5th category.
Special Events rolls give 14 (Knowledge in a Guild: 46 - Wizards) and 25 (Good immune system*). Let show the events in the sheet, signaling their effects, which we directly highlight where possible.
At this point Shaf is 24 years old and his roll on main Abilities gives 8, allowing him to go on in the creation, with a total of 1,000 XP.
Spurred by previous results, Shaf decides to go on with his cleric career. We roll on main Abilities and we get 11 (less than his Wisdom), thus Shaf is accepted.
Shaf gets 8 HP, adding his Constitution bonus to a total of 10 HP. Due to his Intelligence, he gets further 4 skill points which he decides to put into skills Knowledge (Arcana) and Knowledge (Religion).
Due to his career choice, Shaf has Base attack bonus +1, Fortitude and Will saves +3, and he can cast 4 divine spells at 0-level, 2 divine spells at 1st level, 1 domain spell. His roll for Status gives 5, leaving it at 5th category.
Special Events rolls give 34 (Powerful and fanatical enemy*) and 14 (Knowledge in a Guild: 16 - Fighters). Let show the events in the sheet, signaling their effects, which we directly highlight where possible.
At this point Shaf is 28 years old and his roll on main Abilities gives 16, allowing him to go on in the creation, with a total of 3,000 XP.
Shaf decides to go on with his cleric career. We roll on main Abilities and we get 12 (less than his Wisdom), thus Shaf is accepted.
Shaf gets 8 HP, adding his Constitution bonus to a total of 10 HP. Due to his Intelligence, he gets further 4 skill points which he decides to put into skills Knowledge (Arcana) and Knowledge (Religion).
Due to his career choice, Shaf has Base attack bonus +2, Reflexes save +1, and he can cast 1 divine spell at 2nd level, 1 domain spell. As a 3rd level character, he chooses Quicken Spell feat.
His roll for Status gives 20, having it rising to 6th category.
Special Events rolls give 8 (Previous offender) and 22 (Willpower). Let show the events in the sheet, signaling their effects, which we directly highlight where possible.
At this point Shaf is 32 years old and his roll on main Abilities gives 2, allowing him to go on with the Cleric career, with a total of 6,000 XP.
Unfortunately, becoming a previous offender drops his Status to 1 and it obliges him to start his adventuring life: we told you Shaf was a rebel!
Shaf finds then himself as a 4th level Cleric. Let's complete the last steps in character creation.
Shaf gets 6 HP, adding his Constitution bonus to a total of 8 HP. Due to his Intelligence, he gets further 4 skill points which he decides to put into skills Knowledge (Arcana) and Knowledge (Religion).
Due to his career choice, Shaf has Base attack bonus +3, Fortitude and Will saves +4, and he can cast 5 divine spells at 0-level, 3 divine spells at 1st level, 2 divine spells at 2nd level. As a 4th level character, he chooses to increase one point his Dexterity, with all consequent modifications.
His salary roll gives 12, granting him a poor salary of 3 Credits per months. Considering all passed years, this means that Shaf has spared 180 Credits.
With this spared money, Shaf will have to buy his starting equipment, then he will be ready for adventuring!